The audience feedback that was gathered
through out all of the production and research helped the final products to be
both coherent with each other and to also anchor towards our target audience.
In the post-production, we had to make sure
that our initial inspiration for the brand identity would appeal to our target
audience. A pitch was put together, featuring ideas that we thought of as
conventions of the female pop genre. These conventions consisted of
cinematography, editing, sound and MIs-en-scene.
The group that was gathered for the pitch was
small due to monetary limitations but the feedback proved to be valuable
nevertheless. Overall, the replies to our questions we asked were positive.
However, some of the audience found the abundance of varying concepts such as
the day cycle to be too complicated for our chosen genre, which typically
features minimal concepts and themes to feel light hearted. From this we
decided to use the theme of escapism, as the lyrics of the song convey similar
ideas to that of escaping from life.
During the early stages of production, we had
produced a rough cut of the music video. Audience feedback was not actively
obtained for the rough cut, as time limitations forced us to prioritise by
continuing production. However, comments were made on the current state of the
music video from the teacher, peers and from the other media groups. This
feedback had a direct effect on specific technical aspects such as
incorporating more close ups of the stars, as it is a redundant feature of the
pop genre.
When it came to designing the print work, a
small sample of people who fitted the demographic gave me their opinion by
sitting with myself in person. The smaller sample of people meant that the
feedback was less representative of the general target audience, but allowed
feedback to be acquired sooner, so that I could edit the conventions such as
the images and fonts to cohere to the rest of the promotional package.
Once the promotional packaged had been
finalised, I gathered further audience feedback to find out how successful it
was in appealing to the demographic. I decided to use web 2.0 websites as the
format for people to reply, as it was beneficial in contacting a large number
of people within a short period of time. Facebook was predominantly chosen for it’s
ergonomical facilities to set up groups and pages. I created a Facebook page
that featured images and videos of the products as well as the questions for the
audience below. This method was relatively passive, which meant that feedback
was acquired whilst I could continue production simultaneously. The feedback
was overall praise. The only issues were with to include a few minor details on
the print advert and to define the visual style more by highlighting the
naturalistic colours, blue, white, green and brown in Photoshop.
The Hypodermic needle theory suggests that
the media can inject ideas and messages straight into the minds of the passive
audience, through advertisement and propaganda. This theory also states that
this is what led to the moral panic in the effects of video games. However this
theory does not apply to our promotional package. This is because my role as a
prosumer was to create a coherent promotional package that successfully
appealed to the target audience. The products lacked any subliminal messages,
therefore not influencing the audience’s minds passively. Large institutions
are more likely to follow this theory because they have agendas to alter the
public’s ideologies through the media world.
No comments:
Post a Comment